SILENT HILL: Townfall Puzzle Solutions: Every Code and Lock
Every code, dial, scale and switch sequence in SILENT HILL: Townfall, organised by part, from the Room 204 dial to the Part 6 auxiliary lines.
Codes are grouped by the part you meet them in, so you can jump straight to the section you are stuck on. Where a value comes from launch-window coverage rather than the game’s own on-screen prompt, it is marked, because a few of them are worth re-reading if your build refuses one.
Part 1: Arrival
Part 1 holds the two gates the chapter teaches before it teaches anything else: a date dial and a powered lock.
| Puzzle | Solution |
|---|---|
| Room 204 dial | Enter the date from top to bottom: 18, January, 1996 |
| Electricard (Zoe’s house power) | Insert the card, press A until the screen reads Credit £5.00, then press B, then pull the master switch |
| Human Organ Box | Left code 956, right code 133 |
| Pharmacy Locker | Open the pharmacy with the Scalpel from the Family Clinic, then input 6539 on the rusted locker |
| Shorefront Clinic Scales | Left scale: Broken Stethoscope. Middle: Prescription Dosage Error Note. Right: Zoe’s Lanyard |
Two of these are worth reading in full rather than copying a number. The organ box needs the Organ Transplant Card from the shower and the computer emails read first, and the scales are an object puzzle with no keypad at all. The Part 1 walkthrough covers the order and what each gate is actually asking.
Part 2: Zoe
| Puzzle | Solution |
|---|---|
| Jane’s Shed (Community Gardens) | Input 1993 |
| Dr. Glenn phone booth | Call 496 0556, then answer the questions 3, 2, 2, 1 |
Part 3: The Patient
The hospital chapter is the densest run of puzzles in the game: three read-the-monitor values, two X-ray settings and a bank of blood-bag slots.
| Puzzle | Solution |
|---|---|
| Patient Vitals | Blood pressure 70 / 40, pulse 162, blood oxygen 80% SpO2 |
| X-Ray, Skull | Site Skull, kV 3, mA 7, Time 1 |
| X-Ray, Chest | Site Chest, kV 7, mA 3, Time 1.2 |
| Administer the Treatment | Hydroxalene rate 7, Tensobromide rate 8, Dextracyclate rate 15 |
| Intubation | Turn the controller until the red circle pulses white, then hold R2 |
| Blood Bag doors | Alan Duncan into the S.W. door; Lesley Greer into the D.P. door; George McEwan into the 4th slot on the right wall; Matthew Clark into the 3rd slot on the left wall |
| Valves | In Ward D, turn the valves in Room 05 and Room 10 to reach the ladder |
| Ordell Transfusion Door | Connect H.M., S.W. and T.F. to the centre, then press X/A on the Ordell machine |
The vital signs are printed on the patient — blood pressure to the right, pulse at the foot of the bed, oxygen to the left. Read them before touching the X-ray machine, because the monitor values feed the treatment rates you set afterwards.
Part 4: Clara Woods
| Puzzle | Solution |
|---|---|
| Lost and Found Locker (CEG) | Read the computer, then input 772 on the back-office locker for the 5 South Brae key |
| 5 South Brae, disks and box | Repair Disk 2 with Fix-A-Disk, then insert disks 1, 2, 3 in order to print MANUAL.EML, then input 956 on the black box |
| 6 North Brae (Lamenting Poem) | Pick up the poem, then input 736 on the black box |
| 5 Upper Brae (tapes and box) | Use the Today, Yesterday and Tomorrow tapes, take the Ammonite Disk for the Current Count, then input 129 on the black box |
| Security Room door (CEG HQ) | Input 4895 |
| Richard’s Box 36 | Input 486 |
| Employee ID terminal | Input 0000-782-0518 to print the elevator access card |
The three Mechanical Parts for the Strange Gate on Atlas Way come from the CEG locker barcodes; you cannot skip the barcode leg and still open the gate.
Part 5: Richard
| Puzzle | Solution |
|---|---|
| Generator | Take the Generator Key, then pull the lever behind the generator so it faces down |
| Projector Slides | Fix the projector first, then load the slides into the boardroom input 1 to 6 in the order D, F, B, C, E, A |
Part 6: Simon
Part 6 has the two puzzles most players search for: the gas-flow console and the auxiliary line switches.
| Puzzle | Solution |
|---|---|
| FIX THIS gas console | Controller Key from Floor 2, alarm code A5D7, panel code E3E3, then GAS FLOW and the valve turns below |
| Valve turns | Floor 1 rotate right twice; Floor 2 rotate left once; Floor 3 rotate left twice; Floor 4 rotate right twice; then Flow Test and IGNITE |
| ROC CCTV, part 1 | Column 1 row 1 + column 3 row 2 + 254; column 1 row 2 + column 4 row 3 + 103 |
| ROC locker | Input 0825 |
| Auxiliary Lines | One white line, right to left: UP, DOWN, UP, UP, DOWN, UP, DOWN, UP, UP. Two white lines, right to left: UP, DOWN, DOWN, DOWN, UP, DOWN, DOWN, UP, UP. Three white lines, left to right: DOWN, UP, UP, UP, DOWN, UP, DOWN, UP |
| ROC CCTV, part 2 | Column 1 row 2 + column 4 row 4 + 246; column 1 row 4 + column 3 row 4 + 178; column 2 row 4 + column 3 row 1 + 592 |
The auxiliary line switch order is the one that catches people out, because the switch panel is read from two different directions. Left-to-right applies only to the three-line switches; the one-line and two-line banks are read right-to-left.
Reading the values on this page
The structure of each puzzle is stable. The object it wants, the panel it opens and the item you need first all match the game’s own prompts and the chapter design. The numeric codes are recorded from launch-window coverage of the released build. Konami has not published an official code sheet, so a value that will not take means you should re-read the in-game note first.
Some digits are reused on purpose. 956 appears in the Part 1 organ box and on the Part 4 black box in 5 South Brae. Part numbering also differs between guides, so match the location rather than the number.
Sources
- Game Rant: Silent Hill Townfall — All Puzzle Solutions (launch-window coverage of the released build)
- GameSpot: Silent Hill Townfall pharmacy locker code puzzle solution
- IGN: Silent Hill: Townfall wiki
FAQ
Are the codes randomised in SILENT HILL: Townfall?
The puzzles are logic gates, not a random seed. You read a value somewhere in the world and reuse it. If a code from this page does not take, first check the matching document. Several codes are quoted from a note you may have walked past.
Which puzzle is first?
The Room 204 date dial in Part 1: Arrival. It comes before the electricard, the organ box and the pharmacy locker.
How many puzzles are there?
Around 30 across the six parts, with the hospital chapter (Part 3) carrying the largest single run of them.
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