SILENT HILL: Townfall Difficulty Settings and Accessibility
Can you change difficulty in SILENT HILL: Townfall? Confirmed preset difficulty and 22 PS5 accessibility options, plus the reported story/normal/nightmare modes.

The short answer
Yes, you can change the difficulty. The PlayStation Store page for the PS5 version lists Adjustable Difficulty as an accessibility feature: you pick a different preset level and the overall challenge drops. Steam lists Adjustable Difficulty as an official feature too.
What the official pages do not list is how many levels exist or what each one changes. Pre-release hands-on reports consistently describe three combat difficulties, story, normal and nightmare. Treat that as press reporting, not an official list, and confirm it in the in-game settings menu once you can play.
What is officially confirmed
| Item | Status | Source |
|---|---|---|
| Preset difficulty is selectable | Confirmed | PlayStation Store accessibility entry, Steam feature list |
| Names and number of levels | Not published | Not listed on any official channel |
| Separate puzzle difficulty | Press reported | Pre-release hands-on previews |
| Difficulty affecting endings | Not explained | No official rule published |
| Changing difficulty mid-run | Not explained | No official statement |
Before you start, decide one thing: combat is not the main course here. Officially, stealth, avoiding enemies and luring them with sound are all viable. A higher difficulty usually means tighter resources and a worse penalty for being caught. It does not add new systems.
If you mainly want the 1996 St. Amelia story, start low and spend less time running away.
Accessibility features the publisher lists
The PS5 page groups the accessibility features. The published list includes:
- Gameplay: Adjustable Difficulty (Basic), Simplified Quick Time Events, Game Pausing, Manual Saving
- Subtitles: advanced subtitle options, clear subtitles, large subtitles, captions
- Audio: volume controls for individual sources, 3D audio
- Controls: controller remapping (Basic), stick sensitivity, stick inversion, turning off vibration and trigger effects
- Comfort: options that reduce effects which may cause visual discomfort
These matter in a first-person horror game. Limited visibility and close-range scares are part of the design. If camera motion or dark rooms wear you down, set these before you start instead of quitting halfway to dig through menus.
What is still unknown before launch
- The names of the difficulty levels, what each one changes, and whether you can switch mid-run are all unpublished. We do not use leaks or datamined values.
- The link between difficulty and endings is press reporting only. The publisher has not explained a rule, so this page does not tell you which setting unlocks which ending.
- The accessibility list applies to the PS5 version. The PC version may differ.
Sources
- PlayStation Store: SILENT HILL: Townfall
- Steam: SILENT HILL: Townfall
- GamingBolt pre-release preview (press reporting on the three difficulty modes)
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